Magic Software For all your electronic Magic needs. Magic Software's Rules by Rai Kerensky Nov 30, 2015 Forum Latest Post. Apprentice, and Magic Workstation View Moderators Rai Kerensky Kaladesh Patch for Cockat. Full text of 'Memoirs of James Hutton: Comprising the Annals of His Life and Connection with the United Brethren' See other formats. List of Magic: The Gathering sets. These are tables of Magic: The Gathering card sets. A trading card game published by Wizards of the Coast, Magic is primarily marketed in base/core sets and in expansion sets. Except for the game's original release (Alpha/Beta), core sets through Tenth Edition consisted entirely of reprints; from Magic 2. Expansion sets, which have ranged in size from 9. Arabian Nights) to 4. Time Spiral), are primarily composed of new cards, with few or no reprints. Compilations or reprint sets are distinguished by generally not being released in randomized boosters, instead containing a pre- selected card pool (possibly including new cards). Theme decks serve a similar function; however, they are always attached to a specific set or block, while compilations are free to pick and choose cards from any set. All expansion sets, and all editions of the base set from Sixth Edition onward, are identified by an expansion symbol printed on the right side of cards, below the art and above the text box. From Exodus onward, the expansion symbols are also color- coded to denote rarity: black for common and basic land cards, silver for uncommon, and gold for rare. Beginning with the Shards of Alara set, a red- orange expansion symbol denotes a new rarity: .
Magic the Gathering Betrayers of Kamigawa Booster Pack, by Wizards Of The Coast Magic the Gathering Booster Pack ~ Revised Edition, by Wizards of the Coast. Source: http:// Updated: 2016-04-18T06:43Z These are tables of Magic: The Gathering card sets. A trading card game published by Wizards of the Coast, Magic is primarily marketed in base/core sets. For the early expansion sets (from Arabian Nights to Alliances), the rarities of cards were often much more complicated than the breakdown into common, uncommon, and rare suggests. The actual distribution can be found in the respective set's article. Cards in compilations are assigned rarity by Wizards, however, they do not necessarily match within the set, with some singletons rare and some mythic rare in a given set. Wizards of the Coast assigns an internal development codename. Alpha through Fifth Edition did not have set symbols printed on the actual cards, though those sets were retroactively given set symbols in Wizards of the Coast's official Gatherer. Magic Origins, released in 2. In recent years the large stand- alone expansion sets have had about 2. Like the base set, stand- alone expansion sets contain basic land cards; other expansion sets do not. Beginning with Alliances, expansion sets were given codenames while in development; the code names of the three expansions of a cycle usually fit together to form a phrase or common theme. Starting with the Battle for Zendikar block, the default structure of a block will be large- small, with each block consisting of only two sets, with two blocks per year. Also beginning with Alliances in June 1. October with the small expansion sets being released in February and June (Alliances was originally the third set of the block; it was retroactively made a second set with the release of Coldsnap in 2. With the exceptions of Stronghold, a 1. March rather than February, and Scourge, a 2. May rather than June, this pattern of months was never broken, over a 1. Dissension was also released a month early in May instead of June, because of the July release of Coldsnap. The third set in a block has since been released in late April or early May. Since 2. 00. 5 there has been a fourth release date each year in mid- July. Since Magic 2. 01. Core Sets, since they are now released on an annual basis; before that, core sets would occupy this slot every other year, alternating with special releases such as Coldsnap and Eventide. By the time of Alliances in 1. Mondays (the earliest set with an exact Monday release date might possibly have preceded Alliances, but Alliances is the earliest set with a cited and confirmed Monday release date). Beginning with Mirrodin in 2. Monday to Friday. All sets beginning with Homelands. These tournaments were formerly always held two weeks before the release date, but since Shards of Alara they are now held one week before the release date. Premium foil cards have been inserted into booster packs since Urza's Legacy. Originally 1 foil card was inserted for every 1. The ratio was changed to 1 in 7. Torment expansion. Beginning with Tenth Edition the percentage was raised to 1 in 5. October 2. 01. 7unrevealed. February 2. 01. 8unrevealed. Spring 2. 01. 8unrevealed. Summer 2. 01. 8unrevealed. October 2. 01. 8unrevealed. February 2. 01. 9unrevealed. Spring 2. 01. 9unrevealed. Summer 2. 01. 9unrevealed. Compilations/reprint sets. Some reasons include the cards were fan favorites and popular demand brought them back or in some cases, reprints were to commemorate certain events such as widely known matches or anniversary sets. Some reprint sets revolved around a certain theme; for example, Beatdown was themed around old, out- of- print, heavy- hitting creatures. Reprinting a card in one of these sets does not affect when it leaves Standard. Deck Builder's Toolkits are released at the same time as a core set and contain only cards from sets that are legal in Standard at that time; they are not sets as such. These boxed sets therefore have no symbol or code of their own. Set. Expansion symbol. Finkel. A stylized letter ? Goblins. A stylized axe and bow combination symbol. EVGNovember 1. 6, 2. Chandra. A point- reflected pair of swooshes. DD2. November 7, 2. Demonic. A halo with horns coming up through its center. DDCApril 1. 0, 2. Liliana. A leaf inside a semicircle. DDDOctober 3. 0, 2. Tezzeret. Two trapezoids with parts missing. DDFSeptember 3, 2. Dragons. A shield in the shape of a dragon in flight. DDGApril 1, 2. 01. Nicol Bolas. Nicol Bolas' horns superimposed on Ajani's axe- head. DDHSeptember 2, 2. Koth. Two nearly- interlocking zigzags. DDIMarch 3. 0, 2. Golgari. Combination of Izzet and Golgari symbols. DDJSeptember 7, 2. Tibalt. Combination of stylized sword and devil horns. DDKMarch 1. 5, 2. Monsters. Combination axe, helmet, and wings. DDLSeptember 6, 2. Vraska. Arcane symbol and gorgon tentacle. DDMMarch 1. 4, 2. Cunning. Winged eye. DDNSeptember 5, 2. Kiora. Godsend (Elspeth's spear) and waves. DDOFebruary 2. 7, 2. Eldrazi. Half- hedron and Eldrazi tentacle. DDPAugust 2. 8, 2. Cursed. Demon wing and half of Avacyn's collar. DDQFebruary 2. 6, 2. Ob Nixilis. Hedron and horns. DDRSeptember 2, 2. Might. Unrevealed. DDSMay 1. 9, 2. 01. These sets usuall consisting of fixed decks. Set. Expansion symbol. They were illegal in sanctioned tournaments until October 2. Beta and Unlimited included the two missing cards as well as one additional alternate art variant of each of the five basic lands. Consequently, those two sets each have seven more cards than Alpha did. Some cards' colors were washed- out. The picture and color foreground for the Serendib Efreet were wrong (not that this was the first such misprint), and there was a growing concern with the Satanic images on some of the cards. The solution was to print a . The cards were distributed in regular Revised Edition boosters, but no Summer Edition starters were produced. Despite its intended function as a fixed Revised Edition, there were problems with Summer Magic. On some cards, the colors were too dark. Furthermore, Hurricane was printed as a blue card and thereby became the most famous and most desired Summer Magic card of all. Because of all these flaws, the entire print run was recalled and destroyed which led to Revised Edition shortage in 1. However, a few booster boxes survived. Summer Magic cards can sell for over $1. Summer Magic cards can best be recognized by their 1. Ninth Edition contained 9, labeled S1 through S1. S6); 6 were marked common, 2 uncommon, and 1 rare. These were meant to introduce new players to the game; most were . The different art versions also differ in rarity causing these 5 cards to make up a total of 6 commons, 9 uncommons, and 6 rares. Wizards of the Coast retroactively declared it part of the Ice Age cycle in 1. Nearly a decade later, in 2. Coldsnap, which complements Ice Age. Homelands has reverted to a standalone set. Counting each version separately, there are 8. In Time Spiral TSP refers to all non- timeshifted cards in the set while TSB, which stands for . Instead they form a subset with their own collector's numbers. Each Time Spiral booster pack contains exactly one Timeshifted bonus card, replacing a common. In Planar Chaos there are 4. Timeshifted Cards (2. Time Spiral they were not reprints but instead they were existing cards from the past which were . In contrast to the timeshifted cards in Time Spiral the colorshifted cards in Planar Chaos and Future Sight are not bonus cards, meaning that they come in rarities of common, uncommon, and rare, and are counted towards the Collector's numbers of the set. However they are distributed differently than normal cards, with 3 of the commons in each booster being timeshifted, and one uncommon being replaced with a timeshifted uncommon 3/4 of the time and a timeshifted rare 1/4 of the time. However, unlike the previous sets these timeshifted cards have a future theme in that they have a different frame than normal cards and have keyword mechanics that may appear in future sets. A mythic rare card will appear in approximately 1 out of every 8 booster packs instead of a rare. Despite being published between Ice Age and Homelands, it is not considered part of the Ice Age Block; for purposes of tournament- legality, it was instead treated as an extension of Fourth Edition. The cards in Chronicles were reprinted with white borders, as opposed to their original black borders. Also Chronicles contained three uncommons with four alternate art versions meaning there are 1. When they were originally released, they were not legal for DCI- sanctioned tournament play, but the DCI changed its policy and the Portal sets became legal in the Vintage and Legacy tournament formats on October 2. All 1. 2 cards had abilities that depended on randomness and were therefore more practical to use on the computer than on paper.^XXIII : The Un- sets are satirical sets which, though also published by Wizards of the Coast, are not legal for DCI- sanctioned tournament play.^XXIV : Unhinged contains 1 ultra- rare, called Super Secret Tech, which only exists as a foil rare card.
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